Abandoned stations (without authorized characters) will despawn after 15 minutes. A station with an authorized character will have a despawn time of 48 hours + 48 hours for each docked module.
This is the first appearance of Derpfestor, a recurring infestor in the series.He smashes it into scrap metal and then pokes at it to see if it is still operational. Derpfestor appears and uses his neural parasite to mind control the hellion, playfully driving it around the hive cluster and making motor sounds with his tongue. Unfortunately, the hellion is suddenly rooted by fungal growth. xonvote created issue 1858 on : Poll 177 by Samual passed with 4:1 majority. One of the remaining drones hurriedly but slowly burrows to hide when the hellion goes for it. It then proceeds to incinerate the rest of the drones. However, the hellion rejects its offer and burns it. Picked a turret up and was about ready to go ahead and place it on the CBM ckily I remembered before I did.A hellion emerges from a factory and uses its flame turret as a booster to drive toward a zerg hive cluster. Had a few extra turrets I wanted to place on the CBM after I connected the CM but didn't want to leave them loose on the ships cargo floor when docking stuff up (Lose stuff that way). Hadn't connected the base to the CM I just retrieved. Even off it still eats.or so I though until clicking the "OFFLINE" buttons once again to turn it off after they became "active" again.Īnd just about did the same mistake again as the OP. Found out yesterday the CM life support buttons from a LS UI secondary rooms screen are really messed up and dysfunctional. Oscillating turrets have rarely been used. Elevation of the gun relies on the upper part of the turret moving relative to the lower part. Hopefully they leave the other UIs with the functionality that exists (but fix it). An oscillating turret is a form of turret for armoured fighting vehicles, both tanks and armoured cars.The turret is unusual in being made of two hinged parts. We might not like what they take away from other UIs when they give it all to the CM.
The UI functions will change from the minor panels in the Outpost, or CQM, to full features on the CM UI.
Wish they would remove the cover screens over the side windows in the CM so we could see things better. They want to have something on those screens instead of it just being wasted polys. That is the plan I believe at some point.
And they should relocate all the console to ceiling so that I can have a view of all the docked module. What I would love to see is that they add radar screen, Navigation screen, life support, power supply screen to the CM console. And don't be standing inside it if you do.been there and it was a "damn that was stupid" moment for myself.Īt least it add more value to owning the CM which is a big glorified junction. Just don't forget to take out the turret in the module you are detaching from a base with a CM. It's a learning curve.and a good fun one.at times.other times it's WTH just happened. Once they get a little further in the dev process we'll see some more changes that will bring better functionality into the game. in the FLAC turret firess msgstr : qcsrc/common/notifications/all.inc:326, c-format msgid BGsK1 was blasted away by a Hellion turretss. Originally posted by 2ugly:Hopefully they'll add a Authorization panel to the CQM, but I can see the gameplay being better if you need to have a CM for command functions.